Resume

Benjamin Allen


Portfolio                                 itch.io Github

https://www/benallengamedesign.com/ https://blast.itch.io/ https://github.com/blaster73/

Experience

Game Designer II

Riot Games: January 2023 - Present

  • Designed a blue sky, console first, new player experience that was the first touch point for millions of players

  • Design and rapid prototype new gameplay features and mode types

  • Present design ideas and playtest them with key stakeholders

  • Collaborate with the Product team to align designs with product direction

  • Collaborate with other designers as the main Coregame Features designer on the team

Game Designer

 PlayQ: February 2021 - January 2023

  • Design features and systems in a collaborative environment

  • Create game design documents and specs

  • Design and implement content for Games as a Service free-to-play live model

  • Create scripts with a node based editor and C# programming

  • Manage and coordinate targeted performance testing and best practices

Interactive Designer

Falcon’s Creative Group: July 2017 - February 2021

  • Design and program gameplay, UX, and UI systems

  • Design for bespoke AR and VR applications

  • Create game design documents / Present ideas to clients

  • Create rapid proof-of-concept prototypes

Projects

VALORANT - Console Release - 2024

  • Game Designer

Treasure Party - IOS/Android - Feb, 2022

  • Game Design + Live service content implementation

Chimp Chat  - National Geographic - Location Based Experience - 2020

  • Designed and programmed UI, vocal recognition, and game systems

Education

University of Central Florida | BA Game Design, Minor Cinema Studies

Skills

Game Design, Systems Design, AR/VR Design, Rapid Prototyping, Environment Layout, Level Design, Spatial Computing Design,

Unity, Unreal Engine, Godot, Maya, Blender, C#, MYSQL, PHP, GIT, Javascript, Python