
Resume
Benjamin Allen
Portfolio itch.io Github
https://www/benallengamedesign.com/ https://blast.itch.io/ https://github.com/blaster73/
Experience
Game Designer II
Riot Games: January 2023 - Present
Designed a blue sky, console first, new player experience that was the first touch point for millions of players
Design and rapid prototype new gameplay features and mode types
Present design ideas and playtest them with key stakeholders
Collaborate with the Product team to align designs with product direction
Collaborate with other designers as the main Coregame Features designer on the team
Game Designer
PlayQ: February 2021 - January 2023
Design features and systems in a collaborative environment
Create game design documents and specs
Design and implement content for Games as a Service free-to-play live model
Create scripts with a node based editor and C# programming
Manage and coordinate targeted performance testing and best practices
Interactive Designer
Falcon’s Creative Group: July 2017 - February 2021
Design and program gameplay, UX, and UI systems
Design for bespoke AR and VR applications
Create game design documents / Present ideas to clients
Create rapid proof-of-concept prototypes
Projects
VALORANT - Console Release - 2024
Game Designer
Treasure Party - IOS/Android - Feb, 2022
Game Design + Live service content implementation
Chimp Chat - National Geographic - Location Based Experience - 2020
Designed and programmed UI, vocal recognition, and game systems
Education
University of Central Florida | BA Game Design, Minor Cinema Studies
Skills
Game Design, Systems Design, AR/VR Design, Rapid Prototyping, Environment Layout, Level Design, Spatial Computing Design,
Unity, Unreal Engine, Godot, Maya, Blender, C#, MYSQL, PHP, GIT, Javascript, Python