Treasure Party

Published 2022

 

 
 
 
 

The Game: Treasure Party is a live service, tap-to-match, puzzle game with a board game styled meta layer. Players complete tile-tap levels to earn dice rolls and progressing along the board.

My Role: In addition to a traditional game design role my primary focus was on developing live content. This included setting up a standard pipeline for cutscenes, collaborating with the art and programming team to ensure new content and features are implemented, and being the final set of eyes to check for issues before QA.

Games-as-a-Service: For Treasure Party we deliver content on a bi-weekly schedule. Balancing content releases and full build releases can be a tightrope walk that requires planning ahead, collaboration, and great tools.

Responsibilities

  • Creating and ideating on gameplay systems and features in a collaborative environment

  • Maintaining a live service schedule of content by coordinating with other teams and implemented content in Unity

  • Creating and maintaining game design documents and specs

  • Scripting gameplay logic using a node based editor

  • Work with the art team to ideate animations and strategically re-use existing animations

  • Create and implement quality cutscenes and dialogue

 
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